Coming close to release!


Good news, people! The game will be launching within the next month or so!
The whole campaign is done, what's left is just play-testing, bug-fixing and replacing some placeholder graphics with some actual art.

I'll probably launch it first for Windows. I want to make ports for other platforms, but due to the way the level editor works(levels are stored as files) this will be tricky. So ports to Mac, Linux, Android and maybe iOS (The problem is i need a Mac for that :P) will probably come a bit after.

I'll be releasing it on GameJolt, Itch.io, and MAYBE Steam. The thing about Steam though is there's a bunch of timings required, both a 30-day waiting period and a 2-week period where the page is up but "Coming Soon". I sort of want to release it earlier on other sites, but at the same time I want it to be synchronized. Guess I can use that time to make trailers, screenshots etc. ¯\_(ツ)_/¯

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